Theodosis Karageorgakis
Theodosis Karageorgakis Educraft.tech
These are articles are products of my work and beliefs and therefore upon reading them you are free to share them, use them in any way you like as long as you cite me as the author. Thank you for your understanding

Displaying items by tag: behaviourism

Tuesday, 22 October 2019 05:14

Video Games as a learning Tool

Moving into a technologically dependent society, it is becoming clear that video games are everywhere around us. They are so deeply rooted in human culture that more than 155 million US citizens choose them as a form of entertainment (ESA, 2015). Although it is a difficult task to accurately identify the extent of their penetration into society, given their role in entertainment and other areas, efforts have been made in recent years to develop them as an educational tool that will enhance conventional teaching and learning. in line with modern pedagogical approaches. (Foster, Shah & Duvall, 2015). But why has this effort not been successful? Is it their very nature that prevents them from being integrated into the classroom, or are other factors that make integration difficult?

Published in Articles

Motivation is a critical factor in the success of learning. When motivation weakens, learning ceases (Gee, 2003). Planning activities that emphasize students' motivation are able to offer ways to bridge their lack of interest, increase their involvement and ultimately foster learning in the subject area. How can the ARCS motivation model help instructional designers create more fun and engaging learning activities for the learners? 

Published in Articles
Wednesday, 15 May 2019 09:12

Class Dojo - The dojo of...education!

Class Dojo is a student behavioral management system that is used by 35 million users worldwide according to the app’s developers.

Published in Management tools

RSS Articles Module

feed-image RSS