Theodosis Karageorgakis
Theodosis Karageorgakis Educraft.tech
These are articles are products of my work and beliefs and therefore upon reading them you are free to share them, use them in any way you like as long as you cite me as the author. Thank you for your understanding

Displaying items by tag: elearning

Now that everyone is talking about converting conventional forms of work into eLearning, now that traditional classrooms are seeking to become eLearning classrooms, people have finally realized that work from home is actually a viable form of work! People who work remotely, work as hard as you, pay the same taxes as you, and in most cases are more productive than you. This is because freelancers or professionals who have chosen this path are extremely experienced in this practice as they apply it for years and by recognizing its value, they have been reaping the fruits of their effort for a long time now. But how can somebody who is not experienced enough adapt and survive this situation?

Follow these easy and useful tips that will help you learn how to become a succesful eLearning educator.

Published in Articles
Sunday, 01 March 2020 15:20

Using True/False Variables in E-Learning #271

The challenge

Articulate Storyline's core authoring features (states, layers, and triggers) are the building blocks that make it easy for virtually anyone to create interactive e-learning.

But when you want to create more dynamic and personalized learning experiences, you have to know how to use variables correctly. This week, our challenge was to share an example that demonstrates how true/false variables can be used in e-learning.

It was meant to be part of a project that I have been working on about museums of Cyprus but at the very end I abandoned the 100% mobile approach I am using here, to a universal 1920 x 1080 one. So without further ado,  my example that demonstrates how true/false variables (a lot of them) can be viewed here in scorm format.

Published in Articles
Saturday, 01 February 2020 12:28

Courseduck: A search engine for online courses!

Lately I came across a website called Courseduck. It is certainly something that I haven’t seen before and immediately draw my attention, so I started digging into it.

CourseDuck is a website meant to help users search and compare courses offered by various institutions and organizations like Udemy, edX, Coursera, etc. Simply put, Courseduck is a search engine for online courses.

Published in Life long learning

Έχοντας εργαστεί και ως Instructional Design αλλα και ως developer στην βιομηχανία του eLearning από το 2014 και εντεύθεν θεωρώ πως έφτασε η ώρα να υπογραμμίσω τις συγκεκριμένες παθογένειες που διατρέχουν την εξ ’αποστάσεως μάθηση ή έστω αυτό που εμείς νομίζουμε ότι είναι η εξ’ αποστάσεως μάθηση στην Ελλάδα. Στο σημείο αυτό να αναφέρω πως έχω εργαστεί για διάφορους οργανισμούς (Amazon, QLS, University of Nicosia, CARDET, κλπ.) έχοντας υλοποιήσει μια πλειάδα από προγράμματα eLearning τα οποία μου επιτρέπουν να έχω μια σφαιρική εικόνα σε σχέση με τις συνθήκες που επικρατούν στο χώρο.

Παρατηρώντας και αναλύοντας τον τρόπο με τον οποίο τα προγράμματα eLearning προσφέρονται αυτή τη στιγμή στην Ελλάδα, εντάσσω και την Κύπρο εδώ, διαπιστώνω την πλάνη η οποία επικρατεί γύρω από τον κλάδο. 

Published in Articles
Saturday, 18 January 2020 18:13

Tooltips as Microinteractions in E-Learning #265

 

This week’s elearning heroes challenge is about Using Tooltips as Microinteractions in E-Learning. Tooltips are a popular microinteraction that can enhance your learner’s course experience. Tooltips can be text-based or include multimedia, hyperlinks, and performance support material. In this week's challenge, we're looking for creative ways to use tooltips in e-learning. So here is my week's submission:

http://educraft.tech/portfolio/challenge265/story.html

 

Tutorial

This course aimed to teach young EFL students about Body Parts. It is divided into 4 segments that are actually 4 different pictures that jump into different slides. At the learn section all the knowledge can be found for the student. The problem was that I didn’t want to bombard youngsters with information and overwhelm the slide with text. So I came with the following solution

Published in Articles
Wednesday, 18 December 2019 19:13

Informal learning in eLearning?

What is Informal Learning? What is the difference between Informal and Formal Learning? How can Informal Learning be applied to eLearning scenarios?

Informal learning is any learning that is organized differently compared to the formal learning that happens inside classroom, either online or regular, because it has no pre-determined and clear objectives in terms of knowledge or learning outcomes.

Published in Articles
Friday, 26 July 2019 09:05

E-learning challenge #242

Ask a group of course designers we know how to make e-learning more engaging by using images, videos, and animations more effectively. The visuals and interactive elements are really good places to start. But there’s another element that’s often overlooked: audio.

E-learning audio is more than voice-over narration. Audio includes audio interviews, ambient sounds, natural sound effects, and background music. Used effectively, these can help draw in learners, focus their attention, and fuel their imaginations. And that's what E-learning heroes community weekly challenge is all about!

Published in Articles

It is well known that gamification is an engaging technique that enables the creation of a deeper bond between the user and the product. Why does this happen? How does Neuroscience explain this connection? Read the article below by Juliette Denny to learn more.

Published in Articles

Despite the fact that in comparative development corporate eLearning has grown by a stunning 900% since 2000, multiple training programs are still offered in an old-fashioned way of delivering eLearning courses. This leads to limited engagement and in some cases to the failure of the whole training programme.Those are the most common issues that eLearning programs face today.

Video Version of the Article

Published in Articles
Tuesday, 04 September 2018 05:53

Gamification of Learning in eLearning

What is the Gamification of Learning? How can Gamification affect the design and sucess of eLearning Programms?

Nowadays countless activities involve us in a process of collecting points. You may get points for buying regularly from your local coffee shop, your neighborhood supermarket or even by travelling with the same airlines. Those are just a few common examples of gamification in the everyday life for most of us.
Gaming is the use of game mechanics in non-playable situations (Detering, Dixon, Khaled, & Nacke, 2011). This way, the game-related elements are used to directly improve the user experience and enhance one’s interest, encouraging greater product loyalty.

Published in Articles

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