Theodosis Karageorgakis
Theodosis Karageorgakis Educraft.tech
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Displaying items by tag: lms

You have used your favorite authoring tool to make your SCORM course, and it actually looks really nice as a standalone object. But is it enough? Will it look the same way when you upload it on Moodle? What needs to be done in order for it to be as user-friendly as possible?
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It is well known that gamification is an engaging technique that enables the creation of a deeper bond between the user and the product. Why does this happen? How does Neuroscience explain this connection? Read the article below by Juliette Denny to learn more.

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Despite the fact that in comparative development corporate eLearning has grown by a stunning 900% since 2000, multiple training programs are still offered in an old-fashioned way of delivering eLearning courses. This leads to limited engagement and in some cases to the failure of the whole training programme.Those are the most common issues that eLearning programs face today.

Video Version of the Article

Published in Articles
Tuesday, 04 September 2018 05:53

Gamification of Learning in eLearning

What is the Gamification of Learning? How can Gamification affect the design and sucess of eLearning Programms?

Nowadays countless activities involve us in a process of collecting points. You may get points for buying regularly from your local coffee shop, your neighborhood supermarket or even by travelling with the same airlines. Those are just a few common examples of gamification in the everyday life for most of us.
Gaming is the use of game mechanics in non-playable situations (Detering, Dixon, Khaled, & Nacke, 2011). This way, the game-related elements are used to directly improve the user experience and enhance one’s interest, encouraging greater product loyalty.

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