To be able to meet the needs of our knowledge-based society, the modern educator must constantly learn and evolve. Continuous training is necessary to improve the quality of teaching. Various studies have shown that the appropriate pedagogical approaches and regular teacher training influence students' success more than other factors such as the number of students in the classroom or the teacher's previously gained experience. A well-informed educator is able to help his students learn and improve their performance in various disciplines. Given that teachers tend to teach in the way they are taught, there is a need for a complete restructuring of how they are trained.
But what needs to be taken into account in order for teacher training programs to succeed?
Motivation is a critical factor in the success of learning. When motivation weakens, learning ceases (Gee, 2003). Planning activities that emphasize students' motivation are able to offer ways to bridge their lack of interest, increase their involvement and ultimately foster learning in the subject area. How can the ARCS motivation model help instructional designers create more fun and engaging learning activities for the learners?
Those who design and develop educational applications have undoubtedly come across the term "Storyboard", a vague and obscure term. So what is a Storyboard?
Ask a group of course designers we know how to make e-learning more engaging by using images, videos, and animations more effectively. The visuals and interactive elements are really good places to start. But there’s another element that’s often overlooked: audio.
E-learning audio is more than voice-over narration. Audio includes audio interviews, ambient sounds, natural sound effects, and background music. Used effectively, these can help draw in learners, focus their attention, and fuel their imaginations. And that's what E-learning heroes community weekly challenge is all about!
Virtual reality has attracted the interest of the research community due to the endless possibilities itoffers in the educational arena. Although a wide range of applications already exists, further researchis required to establish effective practices for a fruitful classroom implementation. This quantitativeresearch of a sample of 37 primary school students explores the educational affordances and students’perceptions of virtual reality systems as supportive tools for teaching English as a foreign language.
It is well known that gamification is an engaging technique that enables the creation of a deeper bond between the user and the product. Why does this happen? How does Neuroscience explain this connection? Read the article below by Juliette Denny to learn more.
Despite the fact that in comparative development corporate eLearning has grown by a stunning 900% since 2000, multiple training programs are still offered in an old-fashioned way of delivering eLearning courses. This leads to limited engagement and in some cases to the failure of the whole training programme.Those are the most common issues that eLearning programs face today.
Nowadays countless activities involve us in a process of collecting points. You may get points for buying regularly from your local coffee shop, your neighborhood supermarket or even by travelling with the same airlines. Those are just a few common examples of gamification in the everyday life for most of us.
Gaming is the use of game mechanics in non-playable situations (Detering, Dixon, Khaled, & Nacke, 2011). This way, the game-related elements are used to directly improve the user experience and enhance one’s interest, encouraging greater product loyalty.
What is microlearning? Can it improve students' engagement? Is it more advantageous compared to traditional ways of delivering content? Should microlearning be used in every single course?
The gamification of learning is a modern, student friendly, efficient way of teaching and deliving content. This approach uses the elements and characteristics of video games to transform teaching in a way that will greatly affect students' engagement.
Why is it so vital for a course to be as interactive as possible? Static text and boring pictures cannot engage learners deeply. Instead, a variety of strategies should be taken into consideration.