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Learning on the go

Learning on the go (2)

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According to Gee's evaluation criteria (2003), educational video games must be pedagogically driven and appropriate to promote learning. These criteria refer to the motivation given to the student when using the application or game, the potential problems he / she will be faced with and his / her level of interactivity.

Johnny Grammar's Word Challenge is an application suitable for Android and IOS devices. It is really beneficial for students who learn English and want to improve their knowledge of grammar and vocabulary. The aim of the game is to answer as many correct questions as possible within a minute, with the user receiving badges depending on his performance (Grammar Guru, Word Wizard and Supreme Speller badges). By winning badges the player is placed on a leaderboard competing with other players worldwide.

badges

There are three levels of difficulty (easy, medium and hard) depending on the level of questions asked. In the vocabulary category there are 10 sub-categories related to food, travels, idioms, movies, hobbies etc. In the grammar category there are 12 sub-categories related to intentions, irregular verbs, auxiliary verbs, etc.

After completing quizzes, the application offers feedback so the user can evaluate the answers given. In fact, through this gamification process, the user indirectly aims at improving the cognitive knowledge’s capacity as this improvement will also lead to a better placement in the ranking board.

Assessing the "Johnny Grammar's Word Challenge" application with Gee's criteria for mobilizing the student, this game is structured in such a way that it makes the user feel that his action have a meaning (Gee, 2004). Problems in the application are well organized as there is a scaling difficulty so the learner can easily start from the lowest level of difficulty and reach the highest, making the challenges easily manageable (Gee, 2004). Another advantage is the immediate feedback given as the student quickly acquires an image of his level and knowledge. This is a valid update on the processes that should or have been applied, which serves in understanding and building new knowledge. After all it is widely known that people learn skills, strategies and ideas better when they see how they fit into a more general frame which is meaningful for them. In fact, every experience is reinforced when we understand how it fits into a more important set.

Bibliography:

Gee, J.P. (2004). Learning by design: Games as learning machines. Interactive Educational Multimedia, (8), 15-23.

Duolingo

One of the most popular and well-known tools for learning a language online is Duolingo. Duolingo is completely free, easy to use and makes it a lot of fun the acquisition of a new language. There is a variety of languages you can choose from, including English, Spanish, French, German, Italian, Portuguese, Russian, Dutch, Swedish, Turkish, Japanese, Norwegian, Danish, Polish, Hebrew, Vietnamese, Greek, Ukrainian, Welsh, Hungarian, Swahili, Korean, Romanian, Czech and Chinese.

How does it work?

Duolingo is a great example of a straightforward language app. It’s really simple to use. You set up a profile, choose your target language, set your weekly goals (only if you’re brave enough) and off you go! There is an option to ‘test out a language’ when you begin a new language. You can start with the basics or you can take an ‘entry test’ and let the app determine your fluency level.

Each course in Duolingo is made up of modules. The modules upon completion are grouped to form the student's language level. Duolingo dictates the order in which you need to complete the different modules, with new modules becoming active only once you’ve completed the previous one. This is also the case with individual lessons within each module. For example you have to complete lesson 1 in order to be able to progress to lesson 2, and so on.There are dozens of sets of lessons at Duolingo called Skills. Some of them include the following: Basics, Phrases, Food, Present, Adjectives, Plurals, Family, Questions, Numbers, Household, Colors, Comparison, Qualifiers, Measure, Clothing, Animals, Prepositions, Dates & Time, Nature, and Medical.

At the end of each lesson, you get a progress report that also shows your ‘streak’ – the number of days in a row that you’ve completed.Keep in mind that a user account isn't required to use Duolingo, but it's recommended if you want to keep track of your progress.

Interface

Pedagogical background:

The lessons include images, text, and audio, and sometimes has you speak into a microphone (if you have one) to test your speaking and pronunciation skills. New vocabulary is often taught with images, and grammar points are explained in little speech bubbles. There are also listening exercises where you need to type what you hear, and speaking exercises where you say what you hear. Duolingo recognizes that language learners need to be motivated to make sure they come back to the app and engage in some more language fun. Duolingo is a constructivistic tool that uses several different methods to keep you interested but the most useful is the Gamification .The goals a student can choose from range from ‘casual’ to ‘insane’, depending on how serious one is about learning and how quickly one wants to progress. This works well for those who are motivated by the idea of making a ‘formal arrangement’ with the app. The theory of gamification is applied since you get extra points called Lingots every time you complete one of the goals that you or the application has set, thus increasing the motivation of the learner. It can also attract visual learners due to the fact that a lot of the learning that goes on in Duolingo is visual. There are pictures for learning vocabulary, colours that indicate whether you’re right or wrong, and highlighted tapable text for new words or grammar points.

Technological background:

Duolingo is an adaptive web 2.0 meaning that the program adapts to you, it learns what you know by usage and suggests what you should learn next. To achieve that it uses an algorithm that calculates data from articles found on the Internet to automatically build courses, considering it will adapt automatically as the language evolves. Duolingo is available on Personal Computers, Mobile devices (IOS and Android)

Interface