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Virtual Reality

Virtual Reality (2)

Wednesday, 14 February 2018 11:06

Language VR (Virtual Speech)

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Undoubtedly, virtual reality has been one of the most discussed topics between educators since the past year. Multiple applications try to exploit its characteristics in order to enhance students’ learning process.

VirtualSpeech is an application which through scenarios and a wide range of language situations, aims to use the virtual reality to teach foreign languages. Besides English the user can choose between the following languages: French, Spanish, Portuguese, German and Chinese. Russian, Japanese, Italian and Korean are soon to be released.

 

 Originally the app was developed to help people learn English through simulations of the English culture and landmarks. The idea behind this was to create a more exciting way of learning in a virtual environment. Research shows that visual representations help in maintaining information and learning new vocabulary (Jones, 2010). In addition the use of images helps in making abstract ideas more specific to students.

 

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Below are listed the categories that the user can pick from.

Experience Culture: Virtual Reality (VR) is the possible solution for creating genuine language learning environments in EFL countries for a variety of reasons. The most beneficial part of using VR is the creation of those situations that simulate the physical environment through digital representation (Chen & Chen, 2016). London, Cotswolds, Warwick, Cornwall and many other British places are available to visit.

Language VR VirtualSpeech Screeenshot

Vocabulary: The user is asked to locate various objects in beautiful and well-designed rooms. Despite the fact that we really liked this option it should be mentioned that the free version of the app includes only room.

RED vr language app vocab office

Audiobook Chapters: The user can choose to listen to renowned books such as Treasure Island or Alice in the Wonderland. Of course, it would be an addition if moving or static images could be added as to enhance the student's involvement.

Basic Tenses: The player interacts with different shapes and objects trying to put them in order while creating sentences. Each object represents a single word. At the moment the user can choose from Present Simple, Past Simple and Future Simple.

Numbers: A realistic space ship simulation game in which the player tries to maneuver his spacecraft to the right number. It's not just a language learning game, but it certainly enriches the whole experience.

Roleplaying Speeches: It is a fact that through virtual reality it is possible to simulate situations that would be either too expensive or unfeasible to perform (Dávideková, et al., 2017). On this axis the user can simulate a speech, an interview, make a reservation for a hotel etc. It is a fact that there is no feedback based on what is said, but this may have had dubious results and would certainly require some financial consideration such as the purchase of the application.

Rewards and statistics: Finally, it is possible to record some of the user's achievements which are earned after completing certain activities.

Language VR will help teach English language and culture by providing photorealistic virtual reality environments to students to talk, listen, interact, and ultimately play.

The application is fully compatible with Google Cardboard and is available for Android, IOS, and GearVR devices. You can find out more here https://virtualspeech.com/

 

Bibliography

Chen, X. and Chen, M. (2016). The Application of Virtual Reality Technology in the EFL Learning Environment in China. Proceedings of the 2016 International Conference on Sensor Network and Computer Engineering.

Dávideková, M., Mjartan, M. and Greguš, M. (2017). Use of Virtual Reality in Education of Employees in Slovakia. Computer Science, 113, pp. 253-260.

Jones, A.D. (2010). Science through photography. Science through photography. Science and Children, 47 (5), 26-30.

Sunday, 31 December 2017 09:23

Google Expeditions

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Google Expeditions is a virtual-reality teaching tool. It gives students an opportunity to explore a variety of amazing environments and areas that they may never have the chance to visit in person. You can swim with sharks, visit outer space, walk through a museum, and more without leaving the classroom. 

There are over 500 Expeditions trips available at the moment. Everything from the Great Wall of China, to the Buckingham Palace, and even the outer space are available as destinations for your students. Each Expedition is a 360-degree experience that allows students travel to an amazing place while being guided by a teacher.

To join an expedition, each participant needs a Wi-Fi-connected tablet or smartphone. Teachers choose the content that they want to show to the devices connected on the same Wi-Fi network and can pause, play, or change what students see.

Virtual reality provides an interactive, immersive experience. Instead of sitting passively, students stand up. Instead of looking at one aspect of an image, they literally turn their heads and move their eyes to view angles of a scenery. Instead of remaining aware of their classroom environment, they are immersed inside of a virtual reality setting.

How to use in classroom?

Teachers can use Expeditions to supplement their current curriculum with VR field trips.

The teacher’s role is to ask questions, pinpoint important things on the tour, etc. Giving time for students to explore each scene first and then highlighting points of interest can help enliven the content for your students. It is also worth mentioning that extensive support materials are provided for each scene, such as leveled questions and pre-determined points of interest.

Hardware/Software needed:

To get started, teachers need a tablet to guide while students need a virtual reality box (the so-called 3d glasses) as well as a smartphone. Each device needs to pre-install the Expeditions application and be connected to the same WI-FI with the teacher's tablet.

Regarding the VR devices a good choice would be to pick the cheap but solid Google Carboard that can be found online around 20$.

Verdict:

It is certainly a tool that would help boosting the students’ engagement in classroom while at the same time helping them gain a better understanding of the lesson.