If you make a tour at pages about education and education technology you will find out that in 2019 Virtual Reality remains one of its biggest trends. Of course most of the applications currently available are about foreign language learning.
I recently came across a new application that aims to enhance their learning through a virtual discussion process between the student - user and the VR system. This application is ImmerseMe, which as its name suggests expects to immerse the student into a virtual world by simulating everyday conversations in foreign languages. . The question is, can it stand out from the rest of VR applications?
is a relatively new application that stands out from the plethora of Virtual Reality tools for learning foreign languages that are available nowadays. The main reason for that is the excellent quality of the graphic depictions in the application. High-quality 360 ° panoramas are able to offer the user the viewing of environments in a natural way therefore enhancing the immersion of use, while limiting possible feelings of nausea due to the use of the medium.
The user through real life scenarios is required to complete activities by locating objects. For example, starting from his bed, the user is asked to locate his slippers in order to get up and then he has to find the door to get to the bathroom. The instructions for the execution of these actions are in English through incitements and natural expressions. This visualization of the necessary information will strengthen the imprinting on the user's subconscious, as it helps him to connect the new knowledge with real objects, in a really efficient way.
If you tell me I'll listen if you show me I'll see but if you let me experience I will learn.
Mondly VR is a new application by Mondly, which uses virtual reality to help students expand their language learning skills. What makes Mondly VR stand out is its language recognition ability. Users can take part in conversations with virtual characters in a variety of different real life scenarios. Those scenarios include talking to a taxi driver, a hotel hostess, a waitress in a restaurant a stranger at the train station and a few other interesting choices.
Undoubtedly, virtual reality has been one of the most discussed topics between educators since the past year. Multiple applications try to exploit its characteristics in order to enhance students’ learning process.
Virtual Speech (Language VR) is an application which through scenarios and a wide range of language situations, aims to use the virtual reality to teach foreign languages. Besides English the user can choose between the following languages: French, Spanish, Portuguese, German and Chinese. Russian, Japanese, Italian and Korean are soon to be released.
Originally the app was developed to help people learn English through simulations of the English culture and landmarks. The idea behind this was to create a more exciting way of learning in a virtual environment. Research shows that visual representations help in maintaining information and learning new vocabulary (Jones, 2010). In addition the use of images helps in making abstract ideas more specific to students.
Google Expeditions is a virtual-reality teaching tool. It gives students an opportunity to explore a variety of amazing environments and areas that they may never have the chance to visit in person. You can swim with sharks, visit outer space, walk through a museum, and more without leaving the classroom.
There are over 500 Expeditions trips available at the moment. Everything from the Great Wall of China, to the Buckingham Palace, and even the outer space are available as destinations for your students. Each Expedition is a 360-degree experience that allows students travel to an amazing place while being guided by a teacher.
To join an expedition, each participant needs a Wi-Fi-connected tablet or smartphone. Teachers choose the content that they want to show to the devices connected on the same Wi-Fi network and can pause, play, or change what students see.
Virtual reality provides an interactive, immersive experience. Instead of sitting passively, students stand up. Instead of looking at one aspect of an image, they literally turn their heads and move their eyes to view angles of a scenery. Instead of remaining aware of their classroom environment, they are immersed inside of a virtual reality setting.