Displaying items by tag: constructivism

Saturday, 25 April 2020 08:16

Learning Theories: A quick overview

The following free course aims to help students and professionals who seek to understand the basic framework and differences of some of the main learning theories including Behaviourism, Constructivism, Social Learning, Pedagogy, Andragogy, Multiple Intelligences theory

Published in Articles
Tuesday, 22 October 2019 05:14

Video Games as a learning Tool

Moving into a technologically dependent society, it is becoming clear that video games are everywhere around us. They are so deeply rooted in human culture that more than 155 million US citizens choose them as a form of entertainment (ESA, 2015). Although it is a difficult task to accurately identify the extent of their penetration into society, given their role in entertainment and other areas, efforts have been made in recent years to develop them as an educational tool that will enhance conventional teaching and learning. in line with modern pedagogical approaches. (Foster, Shah & Duvall, 2015). But why has this effort not been successful? Is it their very nature that prevents them from being integrated into the classroom, or are other factors that make integration difficult?

Published in Articles

Virtual reality has attracted the interest of the research community due to the endless possibilities itoffers in the educational arena. Although a wide range of applications already exists, further researchis required to establish effective practices for a fruitful classroom implementation. This quantitativeresearch of a sample of 37 primary school students explores the educational affordances and students’perceptions of virtual reality systems as supportive tools for teaching English as a foreign language.

Published in Articles
Friday, 01 February 2019 06:58

Google Expeditions receives a massive update

We are really excited with Google's Expedition updates. A few months ago Google implemented Augmented Reality "Expeditions" to the application. Now, the Silicon Valley giant, allows you to guide your students to the expeditions that you have created using external tools. This is actually huge news. 
 
Published in Virtual Reality
Friday, 05 October 2018 16:00

Blind Kahoots

 So you have been using Kahoot! to evaluate students for a while now, but have you ever considered to implement Kahoot! when presenting a new lesson or concept?

Published in Gamification
Saturday, 02 December 2017 09:36

Toondoo

Toondoo is an easy-to-use web-based application for creating comic books. That is why it is preferred by educators. It is so easy that even Elementary school children are able to use it without any issues.

Children are asked to imagine and make their own little stories by cultivating their metacognitive skills such as creativity and imagination.

Published in Creativity
Tuesday, 28 November 2017 16:45

Duolingo - Learn foreign languages in a fun way

One of the most popular and well-known tools for learning a language online is Duolingo. Duolingo is completely free, easy to use and makes it a lot of fun the acquisition of a new language. There is a variety of languages you can choose from, including English, Spanish, French, German, Italian, Portuguese, Russian, Dutch, Swedish, Turkish, Japanese, Norwegian, Danish, Polish, Hebrew, Vietnamese, Greek, Ukrainian, Welsh, Hungarian, Swahili, Korean, Romanian, Czech and Chinese.

Published in Learning on the go

The "Civilization" computer game series is a creation of Sid Meier,a well known digital video game producer and creator.

All games of the series follow the same pattern. These are strategy games in which the player is asked to take on a historical culture and develop his imaginary empire through the different periods of the past and of the future (Sakic & Varga, 2015). The player is called upon to exploit the natural resources in the game, to enter into trade agreements with other cultures, to build cities, to conduct warfare in order to show his culture as the strongest in the game (Squire, 2008).
Published in Video Games
This article aims to compare and clarify 2 of the major learning theories, Constructivism and Behaviorism as well as to find out how they can contribute to designing online learning programs.
Published in Articles
Friday, 24 November 2017 12:23

Minecraft - when a famous game meets education

 

Minecraft is a building game in which the user is called within its virtual world to place and customize bricks (or as they are called in this game, Blocks) and materials to build constructions that can be functional or not. The user also has to choose from a series of playable scenarios that are distinguished in creative, adventure and survival modes and can also chose to play alone or with others in the multiplayer mode (Nebel, Schneider & Rey, 2015). The particularly useful scenario of creativity is one that provides the greatest potential for educational use as players have unlimited materials to develop the constructions they desire, without being limited by drawbacks such as slow movement from one place to another or the risk their virtual character experiences death, like it happens in the survival mode (Overby & Jones, 2015).

Published in Video Games