Lately I came across a website called Courseduck. It is certainly something that I haven’t seen before and immediately draw my attention, so I started digging into it.
CourseDuck is a website meant to help users search and compare courses offered by various institutions and organizations like Udemy, edX, Coursera, etc. Simply put, Courseduck is a search engine for online courses.
Έχοντας εργαστεί και ως Instructional Design αλλα και ως developer στην βιομηχανία του eLearning από το 2014 και εντεύθεν θεωρώ πως έφτασε η ώρα να υπογραμμίσω τις συγκεκριμένες παθογένειες που διατρέχουν την εξ ’αποστάσεως μάθηση ή έστω αυτό που εμείς νομίζουμε ότι είναι η εξ’ αποστάσεως μάθηση στην Ελλάδα. Στο σημείο αυτό να αναφέρω πως έχω εργαστεί για διάφορους οργανισμούς (Amazon, QLS, University of Nicosia, CARDET, κλπ.) έχοντας υλοποιήσει μια πλειάδα από προγράμματα eLearning τα οποία μου επιτρέπουν να έχω μια σφαιρική εικόνα σε σχέση με τις συνθήκες που επικρατούν στο χώρο.
Παρατηρώντας και αναλύοντας τον τρόπο με τον οποίο τα προγράμματα eLearning προσφέρονται αυτή τη στιγμή στην Ελλάδα, εντάσσω και την Κύπρο εδώ, διαπιστώνω την πλάνη η οποία επικρατεί γύρω από τον κλάδο.
This week’s elearning heroes challenge is about Using Tooltips as Microinteractions in E-Learning. Tooltips are a popular microinteraction that can enhance your learner’s course experience. Tooltips can be text-based or include multimedia, hyperlinks, and performance support material. In this week's challenge, we're looking for creative ways to use tooltips in e-learning. So here is my week's submission:
This course aimed to teach young EFL students about Body Parts. It is divided into 4 segments that are actually 4 different pictures that jump into different slides. At the learn section all the knowledge can be found for the student. The problem was that I didn’t want to bombard youngsters with information and overwhelm the slide with text. So I came with the following solution
What is Informal Learning? What is the difference between Informal and Formal Learning? How can Informal Learning be applied to eLearning scenarios?
Informal learning is any learning that is organized differently compared to the formal learning that happens inside classroom, either online or regular, because it has no pre-determined and clear objectives in terms of knowledge or learning outcomes.
Ask a group of course designers we know how to make e-learning more engaging by using images, videos, and animations more effectively. The visuals and interactive elements are really good places to start. But there’s another element that’s often overlooked: audio.
E-learning audio is more than voice-over narration. Audio includes audio interviews, ambient sounds, natural sound effects, and background music. Used effectively, these can help draw in learners, focus their attention, and fuel their imaginations. And that's what E-learning heroes community weekly challenge is all about!
It is well known that gamification is an engaging technique that enables the creation of a deeper bond between the user and the product. Why does this happen? How does Neuroscience explain this connection? Read the article below by Juliette Denny to learn more.
Despite the fact that in comparative development corporate eLearning has grown by a stunning 900% since 2000, multiple training programs are still offered in an old-fashioned way of delivering eLearning courses. This leads to limited engagement and in some cases to the failure of the whole training programme.Those are the most common issues that eLearning programs face today.
What is the Gamification of Learning? How can Gamification affect the design and sucess of eLearning Programms?
Nowadays countless activities involve us in a process of collecting points. You may get points for buying regularly from your local coffee shop, your neighborhood supermarket or even by travelling with the same airlines. Those are just a few common examples of gamification in the everyday life for most of us.
Gaming is the use of game mechanics in non-playable situations (Detering, Dixon, Khaled, & Nacke, 2011). This way, the game-related elements are used to directly improve the user experience and enhance one’s interest, encouraging greater product loyalty.
What is microlearning? Can it improve students' engagement? Is it more advantageous compared to traditional ways of delivering content? Should microlearning be used in every single course?
Why is it so vital for a course to be as interactive as possible? Static text and boring pictures cannot engage learners deeply. Instead, a variety of strategies should be taken into consideration.