This eLearning project was made via innovative educational tools, mainly Articulate Storyline 360 and Adobe Suite.

Learning Theories: Constructivism, Meaningful learning, Behaviourism
Learning Techniques: Microlearning, Mobile-learning, Gamification

The Project was co-funded by Erasmus+ of the European Union.

ClientIEUMEServiceseLearning development, Insutrctional Design, Learning DesignSoftwareArticulate Storyline, Photoshop online, HitFilm Express, IllustratorYear2020Linkwww.ieume.com

eLearning Project outline

In IEUME – Empowering immigrants’ EU Social and Civic Participation project, each module comes as a single SCORM Course file. Therefore, every category includes nine mini-games, three for each level, and a presentation. Specifically, these levels were: Basic, Intermediate and Advanced. This brings the number of games equal to 45 and the number of presentations to five. 

The most challenging part

The Project was co-funded by Erasmus+ of the European Union. It was developed on behalf of CARDET, one of the leading partners responsible for its production, along with five other partners. Each partner was responsive in providing raw content for a respective module. 

Working with six partners, therefore six SMEs, was my most complex challenge. In addition, the content analysis was challenging as the content was mediocre, so I had to improve it, and the raw material was also inconsistent in quality and tone. The “fixing the “content” process ” included contacting different SMEs and unifying the content to meet the learning objectives.

IEUME's Presentations

One of the instructional designer’s main questions in the analysis phase is about learners’ background experiences and previous knowledge. Since migrants will use this project, I knew I had to use a simple navigation process. I also wanted an innovative approach. So, even though I decided to force them into a linear path that demands specific progress to be done before moving on to the next chapter, I kept it simple with large menu buttons. Back-and-forth navigation options are presented, which are optimised for mobile devices. Then, I used a bunch of free vectors found around various websites to make the project rich in terms of media. To complete this course presentation, the learner has to successfully answer all questions of all three particular module units.

IEUME's Mini-games

Regarding the mini-games: To spice things up I used different types of interactions before the learner is asked to answer a question in every mini-game. One such example can be seen in this mini-game I am showing off, that instead of a regular back and forth approach the learner has to touch and drag the screen in order to view the question. You may view the example in the “Let’s play” category.

Another example of a mini-game is the one found above, which is about Access to rights. I knew I had to make a game that reflects its context, so I thought of making a gavel that reveals the question after it is hit on the desk. It is necessary for each mini-game to be connected with the information of the topic. That’s why I had to give that unique look to every game.  Finally, it should be noted that Gamification techniques are also used that grant the learner awards, such as badges to reward him/her for answering correctly to further boost the engagement towards the material. 

Finally, it should be noted that Gamification techniques are also used that grant the learner awards, like badges to reward him/her for answering correctly, to further boost the engagement towards the material. 

Would you like to experience a sample of a mini-game?

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