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A gamified eLearning quiz which was developed to engage EFL/ESL learners. The player takes the role of a shipwrecked voyager who tries to escape the unfriendly island by correctly answering questions and avoiding hazards. This approach was decided to present the questions in a friendly and fun way  because the target group of learners is about 10 years old. The quiz was then imported to an LMS as a standalone SCORM object.

 

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