IEUME

IEUME is an award-winning project ( by the Portuguese Erasmus+ National Agency)  on behalf for my contractor CARDET & the project that I was responsible for its eLearning development and part for its Instructional Design.

Case study

Project’s main is goal was :

Empowering Immigrants’ EU Social and Civic Participation through Innovative Media for Education.

The design and development of an inclusive, interactive and user-friendly digital toolkit for migrants, refugees and asylum seekers. It will include gamified online training modules for European socio-cultural, political and economic environment, which will also be available through mobile platforms/ applications. 

The project focuses on:

  • Increasing the availability and improve the quality of offered learning opportunities on EU politico-socio-cultural issues for adults and particularly migrants, refugees and minorities.
  • Equipping education and integration specialists with the necessary skills to foster a learning environment that celebrates equity, diversity and inclusion.
  • Promoting the integration of refugees, asylum seekers and newly arrived migrants and raise awareness about the refugee crisis in Europe.
  • Encouraging the use of Open Educational Resources (OER) as tools to enhance the access to education of individuals facing educational, economic, cultural and social challenges.

Learning Theories: Constructivism, Meaningful learning, Behaviourism
Learning Techniques: Microlearning, Mobile-learning, Gamification
Software: Authoring Tools, Picture Editors, Video creators

Project Overview

The Project consists of 5 main modules with respective information

  • Employability
  • EU Institutions
  • Civic Participation
  • Access to rights
  • Cultural Heritage

Each module is depicted into a Presentation. Therefore, every category includes 9 mini-games, 3 for each level available. Specifically these leves are: Basic, Intermediate and Advanced. This makes the number of games equal to 45.

Knowledge Presentation 

Minigame example

Analysis & Development 

One of the main questions that the Instructional Designer should ask in the analysis phase is about learners’ background experiences and previous knowledge. I knew that since this project will be used by migrants I had to use a simple navigation process. I also wanted an innovative approach. So, despite the fact that I decided to force them into a linear path that demands certain progress to be done before moving on to the next chapter, I kept it simple with large menu buttons. Back and forth navigation options are presented, which are optimised for mobile devices. Then, I used a bunch of free vectors found around various websites to make the project rich in terms of media. To complete this course presentation, the learner has to successfully answer all questions of all 3 particular units of the module.

Mini Game 

Minigame example

Regarding the mini-games: To spice things up I used different types of interactions before the learner is asked to answer a question in every mini-game. One such example can be seen in this mini-game I am showing off, that instead of a regular back and forth approach the learner has to touch and drag the screen in order to view the question. You may view the example at the “Let’s play” category.

Another example of a mini-game is the one found above, which is about Access to rights. I knew I had to make a game that reflects its context, so I thought of making a gavel that reveals the question after it is hit on the desk. It is necessary for each mini-game to be connected with the information of the topic. That’s why I had to give that unique look to the every game.  Finally, it should be noted that Gamification techniques are also used that grant the learner awards, such as badges to reward him/her for answering correctly to further boost the engagement towards the material. 

Finally, it should be noted that Gamification techniques are also used that grant the learner awards, like badges to reward him/her for answering correctly, to further boost the engagement towards the material. 

Project’s main website can be found here 

The project is co-funded by Erasmus+ of the European Union [Project number: 2018-1-PT01-KA204-047387]  and was developed on behalf of CARDET (Center for the Advancement of Research & Development in Educational Technology) which is one of the main partners responsible for its production along with 5 other partners. 

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